2 #include "util/gl_inc.h"
3 #include <unordered_map>
15 std::unordered_map<int, size_t> layer_offsets;
16 size_t n_vertices = 0;
17 void render(
int layer);
25 GLuint layer_thickness_loc;
26 GLuint layer_offset_loc;
27 GLuint layer_color_loc;
28 GLuint cam_normal_loc;
Definition: canvas3d_base.hpp:20
Definition: wall_renderer.hpp:6