2 #include "common/common.hpp"
3 #include "nlohmann/json_fwd.hpp"
4 #include "util/uuid.hpp"
5 #include "frame/frame.hpp"
7 #include "package/pad.hpp"
14 #include "pool_info.hpp"
16 #include "util/sqlite.hpp"
30 Pool(
const std::string &base_path,
bool read_only =
true);
31 const class Unit *get_unit(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
32 const class Entity *get_entity(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
33 const class Symbol *get_symbol(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
34 const class Padstack *get_padstack(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
35 const class Padstack *get_well_known_padstack(
const std::string &name,
UUID *pool_uuid_out =
nullptr)
override;
36 const class Package *get_package(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
37 const class Part *get_part(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
38 const class Frame *get_frame(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
39 const class Decal *get_decal(
const UUID &uu,
UUID *pool_uuid_out =
nullptr)
override;
40 std::set<UUID> get_alternate_packages(
const UUID &uu)
override;
41 std::string get_model_filename(
const UUID &pkg_uuid,
const UUID &model_uuid)
override;
43 virtual std::string get_filename(ObjectType type,
const UUID &uu,
UUID *pool_uuid_out =
nullptr);
44 std::string get_rel_filename(ObjectType type,
const UUID &uu);
45 const std::string &get_base_path()
const override;
46 bool check_filename(ObjectType type,
const std::string &filename, std::string *error_msg =
nullptr)
const;
58 const PoolInfo &get_pool_info()
const override
73 void clear()
override;
74 std::string get_tmp_filename(ObjectType type,
const UUID &uu)
const;
75 static int get_required_schema_version();
77 static const UUID tmp_pool_uuid;
79 std::map<std::string, UUID> get_actually_included_pools(
bool include_self)
override;
82 const std::string base_path;
85 std::string get_flat_filename(ObjectType type,
const UUID &uu)
const;
87 std::map<UUID, Unit> units;
88 std::map<UUID, Entity> entities;
89 std::map<UUID, Symbol> symbols;
90 std::map<UUID, Padstack> padstacks;
91 std::map<UUID, Package> packages;
92 std::map<UUID, Part> parts;
93 std::map<UUID, Frame> frames;
94 std::map<UUID, Decal> decals;
95 std::map<std::pair<ObjectType, UUID>,
UUID> pool_uuid_cache;
96 void get_pool_uuid(ObjectType type,
const UUID &uu,
UUID *pool_uuid_out);
Definition: entity.hpp:14
Definition: package.hpp:29
Definition: padstack.hpp:21
Definition: pool_info.hpp:10
Definition: pool_parametric.hpp:10
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:24
SQLite::Database db
The database connection.
Definition: pool.hpp:67
void clear() override
Clears all lazy-loaded objects.
Definition: pool.cpp:28
Pool(const std::string &base_path, bool read_only=true)
Constructs a Pool.
Definition: pool.cpp:17
Definition: sqlite.hpp:72
Definition: symbol.hpp:71
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16
A Unit is the template for a Gate inside of an Entity.
Definition: unit.hpp:60