#include <render_target.h>
§ ~RenderTarget()
virtual mir::renderer::gl::RenderTarget::~RenderTarget |
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virtualdefault |
§ RenderTarget() [1/2]
mir::renderer::gl::RenderTarget::RenderTarget |
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protecteddefault |
§ RenderTarget() [2/2]
mir::renderer::gl::RenderTarget::RenderTarget |
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RenderTarget const & |
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protecteddelete |
§ bind()
virtual void mir::renderer::gl::RenderTarget::bind |
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pure virtual |
Binds any necessary resources (fbos, textures if any) in preparation for drawing.
§ make_current()
virtual void mir::renderer::gl::RenderTarget::make_current |
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pure virtual |
Makes GL render target current to calling thread.
§ operator=()
§ release_current()
virtual void mir::renderer::gl::RenderTarget::release_current |
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pure virtual |
Releases the current GL render target.
§ swap_buffers()
virtual void mir::renderer::gl::RenderTarget::swap_buffers |
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pure virtual |
Swap buffers for OpenGL rendering.
After this method returns is the earliest time that it is safe to free GL-related resources such as textures and buffers.
The documentation for this class was generated from the following file:
Copyright © 2012-2016 Canonical Ltd.
Generated on Sat Dec 3 12:48:59 UTC 2016